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The Best of White Dwarf Scenarios - Games Workshop, 1989
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Soft cover. Condition: Very Good. 1st Edition. 56 page magazine in good condition.
The Best of White Dwarf Scenarios opens with the magnificent ‘The Halls of Tizun Thane’ for Advanced Dungeons & Dragons, First Edition, from White Dwarf Issue No. 18. Written by Albie Fiore, its title is inspired by Robert E. Howard’s ‘The Mirrors of Tuzun Thune’ and there are references too to other stories by Howard throughout the scenario. Yet, the Swords & Sorcery influences are trumped by the Vancian tone, this scenario feeling as if comes from the pages of Jack Vance’s Dying Earth novels. There are nods too, to other content from White Dwarf, such as the lamented Houri Class from White Dwarf Issue No. 13 (republished in The Best of White Dwarf Articles) and the Necromancer Class, which would not be published until White Dwarf Issue No. 35! The adventure itself sees a village in peril from strange shadowy figures that hunt and kill at night and the villagers are sure come from the nearby mansion of Tizun Thane, a wizard who lives with his two brothers. The mansion itself is located in the middle of a lake in the caldera of a volcano, a palace of exotic delights full of secret doors and mysteries alongside the mundane areas where his servants worked. However, the Player Characters will quickly learn that he is dead and consequently, the household has descended into rivalry and factionalism as the brothers feud with each other, whilst the murderer lurks, lamenting his actions. There are new monsters, like the chimpanzee-like Nandie-Bear, run riot over the mansion’s rooftops; Carbuncle, an armadillo-like creature which will foretell the future of the Player Characters again and again for the fun of it and the chaos it will cause; the death-worm-like Necrophidius; the brain-eating, Wendigo-like, Gu’en-deeko.
However, it is the map of the mansion that so clearly stands out, richly detailed and interesting. Combine it with the description and what the Dungeon Master has, is a building which before it began to go to seed, was lived and worked in, so lacks the artifice that a dungeon adventure would have by comparison. It is a tough adventure for First and Second Level Player Characters, especially given that the threat endangering the villagers are not ones that the Player Characters can really affect. Even if they do manage to find magic weapons capable of inflicting damage, they are incredibly tough. ‘The Halls of Tizun Thane’ is a great scenario, a superb mix of rich detail, lovely cartography, and roleplaying potential with its factionalism and decent NPCs. There is even scope to expand the scenario via the previous owner’s set of magic mirrors which the Player Characters could learn to use and travel back and forth on various adventures. They would, of course, have to claim the house and make it their own. To effectively run the scenario, the Dungeon Master will need to unpack it as part of her preparation, but ‘The Halls of Tizun Thane’ is almost worth the price of admission in The Best of White Dwarf Scenarios.
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Sidst redigeret: 5.3.2026 kl. 18:40 ・ Annonce-ID: 19241306


