Billedgalleri
Mathematics for 3D Game Programming and Computer Graphics, Second Edition
Til salg
200 kr.
Varebeskrivelse
Stand: Som ny - ingen synlige brugsspor
ISBN-10 : 1584500379
ISBN-13 : 978-1584500377
Prisen er fast. Kan sendes for købers regning.
Fra beskrivelsen:
This book illustrates the mathematical concepts that a game developer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and the Taylor series.
Brugerprofil
Du skal være logget ind for at se brugerprofiler og sende beskeder.
Log indAnnoncens metadata
Sidst redigeret: 7.9.2025 kl. 21:06 ・ Annonce-ID: 13827321